Suspending disbelief gives a story a better sense of self. In any genre, that’s the one thing authors need the most to tell a story.
I hate destiny. Not heroes. Not villains. Destiny. That unseen, guiding force of the universe that dictates the way of things. It’s annoying.
There are two schools of thought when it comes to magic: Does it act as part of, or separate from, its environment?
When you hear the term “Speculative Fiction” what comes to mind? Spaceships? Monsters? Wizards? Speculative Fiction is all of those things (and more)! But what, exactly, is it?
Here’s a question for you: If you have a ship, and you replace everything about that ship (planks, nails, canvas, oars, etc.) is it still the same ship? Likewise, if you have an idea, and you replace everything about that idea . . . is it the same idea?
When you think about the word, space, what comes to mind? For me, it’s the inky blackness that our planet moves through every hour and second. (If that’s a little dramatic, bear with me.) Space is big. Really big. So big we had to invent a word for all that empty space. And somehow, in the middle of all that emptiness, science fiction capitalizes on stories about interstellar travel and galactic intrigue while everyone back on Earth stays more or less the same as when our heroes left. (Not possible, due to time dilation. Thanks, relativity!) Which leads all science … Read More
As a writer, I’ve always been interested in what happened next. So interested, in fact, that I knew — absolutely knew — that plot was the thing that all stories were built around.
Let’s face it: In the face of new media, writing is a hard sell. Your words are competing with flashing lights, cool explosions, awesome sound design, compelling narratives, and the fact that reading is a more demanding hobby that most other leisure activities. And now, the Internet is basically a black hole from which no time can escape.
So what does writing have going for it?
Getting started in fiction is a tricky thing. Creating a believable plot, lovable characters, and a realistic world is more than the sum total of life experience and hearsay. If you’ve got an idea in your head that you just need to get out, it might seem as simple as pulling out a piece of paper, calling it Page One, and starting your first chapter.
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